Regions Map
X

John McPherson
Card image
John McPherson is the creator of the very popular cartoon panel Close To Home, which appears in over 700 newspapers worldwide, among them the Washington Post, The Miami Herald and the Houston Chronicle. He has published 27 book collections of his work, a line of greeting cards with Recycled Greetings, and is also a nationally known speaker on humor, stress and creativity as well as life as a syndicated cartoonist. His presentations are very funny, engaging, and informative. When speaking to school children his presentations can range from showing kids how to draw cartoons (focusing on the emotions of the characters, perspective, shading, etc) to telling his story of how he became a cartoonist, what life as a cartoonist is like, how books become published, what makes a cartoon funny, how cartoons are animated and turned into TV shows and many other aspects of cartooning. He is comfortable working with children of all ages and is sure to get them laughing and creating their own cartoons.
The Booking Biz
Card image
An agency devoted to bringing award-winning children’s authors and illustrators to you through school and library visits, conferences and festivals, and special events. It is our goal to make your events spectacular. To take the hassle out of the event planning. To create an environment where authors and illustrators do what they do best, inspire.
Marty Beller
Card image
Marty Beller is the Grammy Award–winning drummer for the iconic alt-rock band They Might Be Giants, and a composer for Film, TV, dance, and educational media. He brings his 60-90 minute interactive, immersive lecture to music students, aspiring artists, and anyone passionate about the arts. Marty immerses attendees in a vibrant whirlwind of experiences and shared stories — from recording studios to live shows, the big break, creative meetings, surfing the sea of inquiry and beyond. Marty utilizes decades of experience to leave students with a clear understanding of what a working music career looks like, as well as the importance of finding your voice, collaborating, showing up hungry, and grabbing every opportunity. And the most important thing is to put every bit of energy you have into everything you do!
Up Yonda Farm Environmental Education Center
Card image
Discover the natural beauty of the Adirondacks in upstate New York. Up Yonda Farm offers 73 acres with a spectacular view overlooking Lake George. Natural history exhibits featuring a diorama with native wildlife are housed in the museum. Watch for wildlife outdoors as you hike along one of our woodland trails. There are perennial gardens, including a butterfly garden from June through August. Programs for schools and groups are available by reservation. Our science and nature programs can be a great supplement to the classroom education received by your students. The programs we offer compliment New York State core curricula, are NGSS aligned, and give the students an opportunity to learn in a very hands-on environment. Most of our programs are offered rain or shine and can be presented indoors and outdoors. Program topics include Adirondack Birds, Animal Adaptations, Changing Trees, Forest Food Webs, Maple Sugaring, Monarch Butterflies, Night Sky, Orienteering, Owl Pellet Dissection, Pollinators, Pond Life, Snowshoeing, Watersheds and Woodworking. Full program descriptions, pricing info, and program request forms are available on our website at https://upyondafarm.com/programs/
Airigami
Card image
Airigami is, at its heart, a team of artists who create large-scale installations, illustrations, and experiences entirely out of balloons—from small single sculptures and STEAM programs to stadium-sized, record-breaking installations. The common element in all our work: Attention-grabbing wonder. Our clients come to us for all kinds of projects. Airigami has built a range of inspiring programs around balloons that’s educational and unforgettable. We’ve worked with organizations of many types all around the world. Our displays can interpret important cultural touchstones like famous masterpieces and historic environments that inspire. Balloon sculptures can invigorate curiosity about familiar subjects. Balloons can even serve as the center of powerful team-building exercises. * How to Catch a Mouse: Simple Machines at Work While working on his master’s degree in elementary education, Airigami partner Larry Moss created How to Catch a Mouse as a presentation for grade-schoolers. The response to the first performance was so strong, he developed it for larger audiences. The show combines math, science, art and fun. Balloons are used to construct a Rube Goldberg-style mousetrap intended to solve the problem of a mouse on the loose. Student volunteers are invited to participate in building the working machine. It’s a dynamic way to teach kids how machines work and inspire them to eagerly set the trap in motion for themselves. The show is ideal for elementary school assembly programs and children’s museums. * Bubble Mural™ Designed by the experts at Airigami, this hands-on exhibit engages visitors in a collaborative project that offers maximum impact with minimal mess. Participants work together to construct a 2-D installation made entirely of biodegradable latex balloons. * Team Building Airigami’s Team Building program is designed to foster cooperation among participants—rather than competition. And the best part is, everyone who joins in starts at the same level: square one.
Magic of 5-A-Day
Card image
Magic of 5-A-Day is an interactive, 45-minute elementary school assembly, designed to promote good nutrition and exercise. Brian Richards brings the importance of nutrition together with a little magic that will captivate your students and leave them laughing and smiling throughout his whole performance. This nutrition and health assembly is unlike any you have seen before! With the aid of magic, comedy, audience participation, and powerful visual aids, your students and staff will learn… Why we need to eat at least 5 servings of fruits and veggies every day How the colors of fruits and veggies are good for different parts of our bodies Why balance and moderation is so important How to know the difference between a “sometimes food” and an “all-the-time food.” And much more…Plus, your students will take the 5-A-Day Challenge and pledge to eat their 5-A-Day every day.
Barbara Slate
Card image
You Can Do a Graphic Novel, Comic Book, Meme, or Zine Categories: Creative Writing, Visual Arts Curriculum. Costs VIRTUAL PROGRAMS (ZOOM) One-hour interactive classes, unlimited participants: $500.00 LIVE IN-PERSON PROGRAMS One day: $1,200.00 Four days: $3,800.00 Eight days: $6,500.00 For venues more than 40 miles from Hudson, NY travel cost of $0.50 mile will be added. For venues more than 40 miles from Valatie, NY travel cost of $0.50 mile will be added. Available year-round. Program Theme: Students learn how to create a graphic novel beginning with a six page comic. It doesn’t matter if they can draw. Stick figures are an expressive way for the reluctant artist to begin. Participants are encouraged to bring their sketchbooks and characters they may already be working on. They will learn about The Creative Process, how to write a Character Study, focus on the beginning, middle, end and twist of a story, and Create Layouts. If the program is an assembly, Barbara talks though the program with on-screen illustrations of the process. The school is to provide a computer, projector and screen. Program Description: Each program is custom tailored to the grade, number of students in the class, and number of sessions. If there are four or more sessions per class, the program finishes with a Graphic Novel Exhibition (see below). The Creative Process: 20 creative tips. Creating Characters: Participants complete bio sheets with the character’s name, age, best friend/side kick, powers (if any), biggest fear, life goal, etc. Plotting: Learning how to plot challenges the student to complete a story. Too many begin the story and throw it out somewhere in the middle. The student learns to plot by color code, a method used by film/tv/graphic novel writers. Layout: Participants learn about panels, thumbnails, dialogue balloons, sequence, and making a page pop. Rather than drawing “talking heads,” they draw a close-up, pull back for a long shot, followed by interior, exterior, bird’s eye views. Everybody works at their own pace. Some are advanced artists/writers while others are beginners. It doesn’t matter where they begin as long as they get going. I hand out a “character bible” sheet and encourage them to think about the beginning, middle, end and twist of their story. The twist is what makes the story interesting. I bring in samples of character bibles from Marvel comics which they can keep, and scripts written by professionals. Feedback is an important part of the program. It usually begins when I hold up a student’s drawing and ask them to suggest a name, age, or character trait. The student can take the suggestions or discard them, however, it opens up discussions. In the first session, students are sometimes quiet/shy with other students but by the second, they open up about their characters and stories. After the last workshop, the doors open to parents, friends, relatives, the community, and the local press. Students show and talk about their work…where they got their inspiration for characters/story. The “Graphic Novel Exhibition” attracts a lot of attention and often results in newspaper articles. Having artwork in the newspaper is great for a student’s self-esteem and for their portfolio. Copies of Barbara's textbook You Can Do a Graphic Novel can be ordered for the school library, and discounts are available from the publisher for class-size orders. http://youcandoagraphicnovel.com/students1.htm
National Baseball Hall of Fame & Museum
Card image
As a nonprofit educational institution the National Baseball Hall of Fame and Museum is dedicated to helping every fan learn more about the game, its rich history and its impact on our culture. Museum programs that provide K-12 students and teachers interactive and meaningful learning experiences that align with national learning standards in Cooperstown, online and in their communities; and a robust lineup of virtual programs for diverse audiences. The Museum currently offers 15 baseball-themed curriculum components that provide interactive and meaningful learning engagement. The curriculum features all of the major subject areas, including Science, Technology, Engineering, Math, Social Studies, Character Education, the Arts and Humanities. The lesson plans can be delivered by our museum teachers in Cooperstown or virtually into the classroom. They may also be downloaded and utilized in the classroom at no cost.
Ms. Lisa
Card image
Interactive Pre-K music programs for ages 2 - 5, and school aged programs for small groups K - 2. Hands-on musical activities with rhythm instruments and creative movement & dance. Book well in advance.
Fenimore Art Museum
Card image
We offer a variety of tours and workshops related to NYS curriculum. Immersive experiences in our recreated Bark house and 1790's Seneca Log house, as well as guided and self-guided tour options. We also feature our permanent exhibits, and seasonal exhibits from a variety of different art forms/perspectives. If you have any questions or would like more information as to how we can customize and experience for your group, please reach out via phone or email.
Central New York Ballet
Card image
Ballet Performances
Griffin Brady
Card image
Griffin Brady is a celebrated teaching artist who holds a masters degree in Ethnomusicology and is the acclaimed director of the Slyboots School, Slyboots Circus and the Bernard Woma Dagara Music Center USA. Griffin leads tours to schools across the country with the Slyboots Circus and the Saakumu Dance Troupe from Ghana, West Africa.