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Barbara Slate
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You Can Do a Graphic Novel, Comic Book, Meme, or Zine Categories: Creative Writing, Visual Arts Curriculum. Costs VIRTUAL PROGRAMS (ZOOM) One-hour interactive classes, unlimited participants: $500.00 LIVE IN-PERSON PROGRAMS One day: $1,200.00 Four days: $3,800.00 Eight days: $6,500.00 For venues more than 40 miles from Hudson, NY travel cost of $0.50 mile will be added. For venues more than 40 miles from Valatie, NY travel cost of $0.50 mile will be added. Available year-round. Program Theme: Students learn how to create a graphic novel beginning with a six page comic. It doesn’t matter if they can draw. Stick figures are an expressive way for the reluctant artist to begin. Participants are encouraged to bring their sketchbooks and characters they may already be working on. They will learn about The Creative Process, how to write a Character Study, focus on the beginning, middle, end and twist of a story, and Create Layouts. If the program is an assembly, Barbara talks though the program with on-screen illustrations of the process. The school is to provide a computer, projector and screen. Program Description: Each program is custom tailored to the grade, number of students in the class, and number of sessions. If there are four or more sessions per class, the program finishes with a Graphic Novel Exhibition (see below). The Creative Process: 20 creative tips. Creating Characters: Participants complete bio sheets with the character’s name, age, best friend/side kick, powers (if any), biggest fear, life goal, etc. Plotting: Learning how to plot challenges the student to complete a story. Too many begin the story and throw it out somewhere in the middle. The student learns to plot by color code, a method used by film/tv/graphic novel writers. Layout: Participants learn about panels, thumbnails, dialogue balloons, sequence, and making a page pop. Rather than drawing “talking heads,” they draw a close-up, pull back for a long shot, followed by interior, exterior, bird’s eye views. Everybody works at their own pace. Some are advanced artists/writers while others are beginners. It doesn’t matter where they begin as long as they get going. I hand out a “character bible” sheet and encourage them to think about the beginning, middle, end and twist of their story. The twist is what makes the story interesting. I bring in samples of character bibles from Marvel comics which they can keep, and scripts written by professionals. Feedback is an important part of the program. It usually begins when I hold up a student’s drawing and ask them to suggest a name, age, or character trait. The student can take the suggestions or discard them, however, it opens up discussions. In the first session, students are sometimes quiet/shy with other students but by the second, they open up about their characters and stories. After the last workshop, the doors open to parents, friends, relatives, the community, and the local press. Students show and talk about their work…where they got their inspiration for characters/story. The “Graphic Novel Exhibition” attracts a lot of attention and often results in newspaper articles. Having artwork in the newspaper is great for a student’s self-esteem and for their portfolio. Copies of Barbara's textbook You Can Do a Graphic Novel can be ordered for the school library, and discounts are available from the publisher for class-size orders. http://youcandoagraphicnovel.com/students1.htm
The Children's Museum at Saratoga
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The Children's Museum at Saratoga is dedicated to creating an interactive community that inspires curiosity, sparks imagination, and nurtures discovery. We are committed to serving as a resource for Capital Region school districts and to ensuring that programs and services are accessible to all children. The Museum offers outreach and field trip programs for students from preschool to 6th grade. Each program is designed to meet the needs of each classroom with plenty of opportunities for unique hands-on experiences. Programs correlate to Common Core and Next Generation Science Standards. They are wonderful additions to classroom curriculum as either an introduction to a lesson or to enhance current classroom units. The Museum's priority is to make educational programs accessible to all students. We ask that you please share any special needs your students may have ahead of time so that we can accommodate their needs. For more information about the Museum's program catalog and prices, please check out https://cmssny.org/education/.
Brain Break Academy
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The World’s Best Classroom Reset Button is BrainBreak Academy! An online resource bundle full of videos that helps teachers take back control of the classroom and re-engage students. These 3-5 minute videos help students: FOCUS over puzzling BrainTeasers, INSPIRE students during virtual field trips RELAX with simple breathing & stretching exercises ENERGIZE while engaging with interactive classroom games Positive classroom environments are conducive to students’ growth, and teachers should expect their students to be ready to learn. Give educators the tools they need from BrainBreak Academy so they can take back control of the classroom right away!
Ten80 Education
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Ten80 offers high-energy programs that use dynamic technology and hands-on experiences to inspire students about careers, STEM pathways, the trades, and leadership skills. The most popular program engages a large audience in team-based challenges and culminates in a race using scale-model electric vehicles. Other options include classroom workshops, afterschool explorations, and professional development. All Ten80 programs include the "Ten80 T-Square" pillars of Tech (such as drones, autonomous vehicles, and renewable energies), Tools (from measuring tapes to spreadsheets to digital calipers!), Teamwork, and Tenacity. Ten80 has delivered programs all over the U.S and in China, and specializes in creating the “aha” moments that break down barriers so that every student can imagine a wider range of future opportunities.
Hudson Valley Dance Cultivators
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Hudson Valley Dance Cultivators (HVDC) provides dance residency programs for children and teens in grades PK to 12. All HVDC programs are designed to provide sequential dance learning that nurtures students’ creative expression while teaching foundational skills. Residencies are developed in collaboration with teachers and administration to integrate with grade level learning goals. HVDC artists have extensive experience teaching diverse students including students with disabilities in inclusion and self-contained classrooms. Residencies are designed to meet the access needs of ALL students.
Compassionate Leaders Circle
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The Compassionate Leaders Circle (CLC) proudly offers Student Leadership Labs for K-12 students, fostering creativity, self-discovery, and meaningful connections at every stage of their educational journey. Book Lab for Elementary Schools empowers young learners to write and illustrate their own stories, which are professionally published on Amazon. This exciting experience allows students to showcase their work to friends, family, and local libraries, building confidence and pride in their achievements. Dream Lab for Middle Schools guides students to uncover their core values and collaborate in learning pods. These sessions strengthen their connection with themselves and their peers while setting actionable goals for a purposeful and rewarding transition into high school. Purpose Lab for High School and University students helps participants realign with their personal values and aspirations. Using proven methodologies, this program equips students with actionable steps to pursue a fulfilling life and realize their full potential. CLC has aligned its programs with NYSED’s initiatives, including the “Portrait of a Graduate,” to support students in achieving a successful path to graduation. Each lab is thoughtfully designed to inspire and empower students, creating lasting impacts both within and beyond the classroom.
Proform Airborne Jump Rope Team
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We provide an exciting, motivating assembly that includes a group jump rope showcase, gymnastics and dancing with a jump rope, audience participation, and discussion on healthy lifestyle choices. Students and staff alike will leave with the desire to pick up a jump rope.
Herschell Carrousel Factory Museum
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The Herschell Carrousel Factory Museum educational programs offer unique experiences, including our perforator machine that creates band organ rolls (one of the first forms of coding!) and viewing simple machines at work. In 2016, the Carrousel Museum received the Excellence in Collaboration Award from the Erie County Association of School Boards for our “T-NT (Tonawanda – North Tonawanda) STEAM is Dynamite!” program. Join us for fun, interactive tours, and brand new workshops in our Education Center. Students will have the opportunity to participate in hands on learning and see practical applications of their curriculum. Our exhibits offer the opportunity to ride a 1916 Herschell Carrousel, and tour the factory where it was originally constructed! Additionally, our programs can come to you in person or virtually.
Griffin Brady
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Griffin Brady is a celebrated teaching artist who holds a masters degree in Ethnomusicology and is the acclaimed director of the Slyboots School, Slyboots Circus and the Bernard Woma Dagara Music Center USA. Griffin leads tours to schools across the country with the Slyboots Circus and the Saakumu Dance Troupe from Ghana, West Africa.
Unique Game Show
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The Unique Game Show uses multi-media trivia and team-building activities to combine team spirit, character education, and curriculum enforcement into one program. This multi-purpose assembly is perfect for any subject because you can customize the program if you wish! The Unique Game Show can be customized based on your school’s curriculum. Math, Science, English, Reading, Social Studies and History, Drug and Alcohol Awareness, and Character Education are only a few subjects to which we can tailor the show. The most popular curriculum show, however, is built around the core subjects of history, science, English, and math. The entire assembly is divided into teams (red, yellow, blue and green.) The game begins with a curriculum-based reading question; followed by a video question about pop culture trivia with large-screen video projection and music enhancement. Each round finishes with an audio bonus question. Teams can generate points not only by answering correctly but also by demonstrating good sportsmanship and team spirit. The team-building part of the game includes activities such as physical challenges and team karaoke. This program is a great way for your students to work together while reinforcing their studies.
Seward House Museum
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The Seward House Museum offers a variety of educational experiences for students of all ages and adult learners. We host field trips and group tours between the months of March and December in person. Virtual field trips and live streams can also be scheduled year round. Admission is $6.00 for students in a group. Teachers and bus drivers receive complimentary admission. One chaperone is offered complimentary admission per every twenty students. School tours for November-December and May-June tend to book quickly. Teachers are encouraged to make reservations for these seasons as quickly into the school year as possible. The Seward House Museum does its best to fulfill special requests for interpretation. If you would like a particular point of emphasis—Civil War, anti-slavery, women’s rights, etc.—emphasized, please give as much notice as possible when booking your trip. Field trips may be paired with Hands-On History workshops in the Museum. Lectures and Hands-On activities can also be brought into classrooms. The Seward House also offers a variety of virtual resources for students, including lesson plans and resource kits. It also hosts an interactive website for 4th and 5th graders that revolves around the legacy of Fanny Seward.
Create A Space NOW
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Create A Space NOW is an interactive social justice platform, creating art to combat bias, racism, and systemic oppression. We believe that art is a powerful tool, and we're committed to creating space for art to inspire change, educate, and activate. At Create A Space NOW, we deliver dynamic, art-centered educational programming that goes beyond performance, and we spark dialogue, critical thinking, and courageous imagination. Our curriculum includes dance, theater, film, and poetry and media productions, workshops, presentations, syllabi, and engagements rooted in social justice, equity, and healing practices, giving students the tools to process complex realities and build skills for positive change. Create A Space NOW is committed to equipping schools, teachers, and young people with creative tools that challenge oppression and nurture liberation. Through the transformative power of art, we believe every student can learn to build a more just, joyful, and connected world.